The Project

Scala is a sales management app for business organizing dedicated to business people worldwide. Scala strives to make selling much easier, specialty managing the inventory and orders. They offer a wide spectrum of competitive Features. Scala targets business people like entrepreneurs who lack the time or ability to manage their projects efficiently.

Project Overview

Understanding the user

User research: summary

I conducted interviews and created empathy maps to get to know the users I was designing for and their needs. A prime user group identified through research was small business owners who need help managing their businesses.

This user group confirmed initial assumptions about the street-food sales management app users, but research revealed that management issues were not the only factor limiting users from managing their businesses. Other user problems included time, accessibility, or challenges that make it difficult to use sales management apps.

User research: pain points

Time

The time of business owners is priceless. They have to use every second effectively to run their business.

Accessibility

sales management platforms for are not equipped with assistive technology .

Management

Business owners need the help of technology to manage their businesses effectively by making data-oriented decisions

Persona: Carlos

Problem statement:

Carlos is a small business owner who needs to Manage the inventory properly, business administration and marketing efforts because he wants his business to thrive and cope with challenges

User journey map

Mapping Carlos’s user journey revealed how helpful it would be for users to have access to a dedicated Sales management app.

Starting the design

Paper wireframes

Taking the time to draft an iteration of each screen of the app on paper ensured that the elements that made it to digital wireframes would be well-suited to address user pain points. For the home page screen, I prioritized quick and easy access to inventory to help users save time.

Digital wireframes

As the initial design phase containued, I made sure to base screen designs on feedbacks and findings from the user research

Friendly navigation was a key user need to address in the designs in additoin to equipping the app work with assistive technologies

Low-fidelity prototype

The low-fidelity prototype connected the primary user flow of managing sales, so the prototype could be used in a usability study with users

Usability study: findings

I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining.

Round 1 findings

  • users want more control in the process of refilling the inventory
  • users want more elaboration for the icon in the apps

Round 2 findings

  • The navigation bar has many elements and thus it looks cramped
  • Users want to confirm ordes directally from the home page

Refining the design

Mockups

Early designs allowed for an effective navigation system, but after the usability studies, I added a search bar to make it much easier for users to navigate through the app. I also revised the design so users see all the important information when they first land on the screen.

The second usability study revealed frustration with the order confirmation flow. To streamline this flow, I added Buttons under each order card that can directly confirm or cancel the order

High-fidelity prototype

The final high-fidelity prototype presented cleaner user flows for managing inventory and orders. It also met user needs for fast order confirmation as well as easy navigation

Accessibility considerations

Used detailed charts for orders and inventory to improve all users' decision-making processes.

Used icons to help make navigation easier .

Provided access to users who are vision impaired by adding high-contrast colors. .

Going forward

Takeaways

Impact:

The app makes users comfortable when dealing with orders and inventory and helps them achieve their business goals.

One quote from peer feedback: “The app made it so easy and comfortable to manage my own business! I would definitely use this app as a go-to for efficient and effective business management.”

What I learned:

While designing the sales management app, I learned that the first ideas for the app are only the beginning of the process. Usability studies and peer feedback influenced each iteration of the app’s designss. .

Next steps

Conduct another round of usability studies to validate whether the pain points users experienced have been effectively addressed.

Conduct more user research to determine any new areas of need”

Thank you for your time reviewing my work on the scala's sales management app! If you’d like to see more or get in touch, my contact information is provided below.

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✉️ Email: [email protected]